This page is about mp3guessenc, a small utility for analyzing audio mpeg
files and detecting the encoder used (when layer III).
Further, it can detect many details about the mpeg audio stream and print out lots of useful
Supported streams are mpeg 1, mpeg 2 and unofficial mpeg 2.5 - layer I, layer II and layer III
Xing tag, lame tag, VBRI tag, Id3 tags (both 1.x and 2.x), APE tags (both v1 and v2), Lyrics3
tags (both v1 and v2) and MusicMatch tag (any version) are detected as well.
Now you can look inside your digital audio collection as you never did before!
There is more to come, so stay tuned!
Scan mpeg 1/2/2.5 streams, layer I/II/III
Full statistics about the stream:
size of the raw bitstream
duration of the decoded audio
length of the source audio (in samples, where available)
global gain per channel
flags (crc, copy protection, original content, emphasis)
joint stereo frame usage
long/mixed/short/switch block usage
ancillary data details
bit reservoir, scalefactor usage and padding detection
Decoding of both Xing/lame and FhG VBRI vbr information tags
Encoding details from lame tag
Large file support up to 2^60 bytes (not available in x86 real mode (16 bit!) machines and on Android, though)
Support for freeformat bitstreams (up to 640 kbps)
CRC-16 verification in layer I, II and III
Validity check in bit allocation block (layer I) and in side information block (layer III)
xing (new, old and very old)
fraunhofer encoders (new, old and ancient)
Enhanced FhG bitstreams recognition: mp3Pro and mp3Surrond with detection of OFL block
Detection of the following metadata tags:
ID3v1.0 and ID3V1.1
ID3v2 (versions 2, 3 and 4)
APE (both v1 and v2)
Lyrics3 (both v1 and v2)
MusicMatch (any versions)
Please note, however, that most of those information are only available into layer III streams.
mp3guessenc cannot get the same fine details from mpeg layer I and layer II streams.
Systems mp3guessenc will run on
mp3guessenc is available for POSIX
systems such as Linux
(it is actually developed on an Ubuntu
distribution) and recent releases of Haiku
(both gcc2 and gcc4 may be used for the build).
provides mp3guessenc port & package for FreeBSD too.
I successfully built mp3guessenc in both x86 (32 bit) and AMD64 (64 bit) linux environments using
tcc, the Tiny C Compiler.
Also, you will find a ready-to-go Windows(R) command line executable (mp3guessenc.exe) into the tarball,
built using mingw. It is a 32 bit executable and it runs
under ReactOS as well.
Further, a prerelease version of 0.25beta2 builds into a
16 bit executable
and runs pretty well in
thanks to DJGPP(read more).
I recently built 0.26 preview for Android
also, and it runs smoothly on my samsung gt-i9100 (equipped with an arm v7 processor) under the geek-ish "Terminal Emulator" app.
This step is pretty straightforward (oh well, you're a dev, aren't you?) using Google's Android NDK.
If you want to feel the breeze, I suggest you to download the latest installer, unpack it and read the docs about Standalone Toolchain,
you will be able to build mp3guessenc for your preferred device using both gcc and
Last, (atm) mp3guessenc has no dependencies.
2017/05/03, "Italian Espresso"
Stronger in bitstream recognition, ancillary data from any layer.
mp3guessenc-0.27 (108.3 kb)
2016/12/15, "Ancient Melodies Enchanting Lightnings Into Art"
More messy files analyzed, more coherency checks, more crc16, more reliability, MORE SPEED!!!
mp3guessenc-0.26.2 (107.8 kb)
2016/12/14, "Dark Black"
Fix-only release with the only relevant change of a misplaced reference operator, now gone.
mp3guessenc-0.26.1 (104.8 kb)
Detection of mp3 streams wrapped into Wave Riff, ID3v2.4 may be found at the file tail also, various fixes (also speed related).
mp3guessenc-0.26 (125.1 kb)
2016/01/17, "Hotel Torino"
More and more tags detected and better Android support.
2016/01/18 UPDATE! My mistake, the MS Windows executables shipped into this tarball were built using a non-tested build environment, and they need a further dll (msys-2.0.dll) to run properly. I re-built the whole thing and re-packaged them into a new tarball for those who care. No changes in source code, so if you aren't a MS Windows user, there's no need to download this again.
mp3guessenc-0.26preview (109 kb)
2015/02/19, "Let It Snow"
More tags detected, Blade encoder detected and (clap, please) command line options!
mp3guessenc-0.25.2 (101 kb)
2014/07/16, "25 Days A Stranger"
Still a few more ancillary bits came to the analysis call. Furthermore, prepare for an impressive speed gain as you didn't see in the last two years!
mp3guessenc-0.25.1 (98 kb)
2014/04/28, "Fuori Dal Tempo"
Extended analysis to
the last broken frame of the stream,
more accuracy in ancillary detection (and there's a recently added screenshot too!).
UPDATE! The tarball was replaced due to a last minute critical bug fix! If you got it within 24 hours from release time, I recommend you to update!
mp3guessenc-0.25.0 (84.2 kb)
Small fix, source cleanup.
mp3guessenc-0.25beta2 (84.2 kb)
Added encoder delay and original file length for fraunhofer-encoded streams, several minor fixes
mp3guessenc-0.25beta1 (82.6 kb)
"Please Please Please Let Me Release What I Want"
Support for audio mpeg files up to 2^60 bytes (!!!), APE tag v1/v2 are now recognized, detection of
mp3Surround (here the site on the Wayback Machine) and mp3PRO streams
mp3guessenc-0.25alpha24 (64.6 kb)
"Owner Of A Lonely Release"
Finally updated the guessing engine, support for freeformat streams is now
waaay better and (I hope) complete - lots of bug-fixes, as usual
2012/04/21, "Sparrow's Nightmare"
Less warnings during analysis and more compatibility with layer III
mp3guessenc-0.25alpha22 (48.1 kb)
2012/01/16, "70 Years Are Not Enough"
Free format bitstreams are now supported, new calculation for framesize
now brings great speed gain
mp3guessenc-0.25alpha21 (44.0 kb)
2011/12/26, "Smells Like Release Spirit"
This release fixes a buffer overflow, fixes printed information and
adds a Makefile
mp3guessenc-0.25alpha20 (44.2 kb)
2011/11/30, "A Release With No Name"
This release brings code optimizations, an enriched frame histogram and
compliancy with latest lame tags
mp3guessenc-0.25alpha19 (24.6 kb)
Added workaround for a random appearing stack smashing error
mp3guessenc-0.25alpha18 (23.3 kb)
(I can't remember when it came)
Reworked the code for extracting lame string
mp3guessenc-0.25alpha (40.3 kb)
until 2011/03/04 (the code itself prints alpha 15)
Beginning of the journey... Added support for VBR tags and lame tag,
better support for id3v1/id3v2 tags, added lots of comments, fixed
compiler warnings, added early support for all layers (I/II/III),
string alignment, small code modifications and more, more, more...
(guess what? larger packages include win32 executable built using mingw)
You can browse all mp3guessenc releases here.
Full changelog is available here.
Lots of internet docs and technical details I've read before putting my hands into mp3guessenc.
(thanks to Naoki for pointing me to this)
Implementation details about an mp3 decoder. This zipfile contains the
original document in Microsoft(R) Word I-don't-know-the-version format, with a
messy layout and some missing images (they're actually a lot). I tried
to edit it in order to increase readability, so you can download this
recent version here in
OpenDocument format and here in
PDF. Note that some errors may still hide in there, you know, I'm just a human being :-)
In early months of 2011, I was in search for a smart utility which
could simply tell me how much junk the many (fool) ripper/tagger/encoder
applications added into my music collection.
Surfing randomly, I stumbled upon this small utility, released back in
2002 by Naoki
Shibata. I enjoyed it very soon. I realized the code was fully
functional and reliable, nevertheless it offered room for improvements.
I made several small and tiny modifications and, after receiving
Naoki's agreement, I took over the task (and fun) to update the whole
utility. The project has now its own page on
Contribute to the project!
Found a bug? A challenging file? Looking for usage guidelines?
Wrote a useful patch? Great ideas for new features?
Ask your questions and support the development on
the project ticket page.